Trap
NormalCipher Bit
Archetype:
Cipher
View:
4746
Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
Cipher Bit — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 45 · Meta: provisional
- Primary role: Utility
Why it scores here
Cipher Bit is a protection trap: it attaches itself to a Galaxy-Eyes or Cipher Xyz monster as material so that monster survives one destruction by battle or card effect this turn. It converts a live Xyz board into a saved board, not into new board presence, so it scores in the utility band rather than the starter or boss bands. High deck counts (55 decks, 100% Galaxy-Eyes/Cipher partner overlap) confirm it is a real, run-in-practice tech for that archetype, but they do not raise its score, since frequency is not power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | It is a trap that needs a qualifying Galaxy-Eyes or Cipher Xyz on the field, and the evidence shows no searcher or extra route to put it in hand (verified text, inferred route gap). |
| Combo & Conversion | 30 | It only protects an existing Xyz and builds nothing; no combo boards were supplied to observe it converting (verified text, combos absent). |
| Resource Economy | 35 | It spends a card to save a monster and leaves itself attached as material, which is roughly even rather than card advantage (inferred from text). |
| Effect & Interaction | 15 | It offers no opponent disruption or negation; its only effect is preventing one destruction on the controller's own monster (verified text). |
| Material Utility | 25 | As an attached trap it contributes no Level, Rank or attribute to a summon and only serves as a non-monster material (verified text, inferred). |
| Resilience & Flexibility | 40 | Its protection only covers destruction by battle or card effect, not banish or other removal, and it is limited to one target for one turn (verified text). |
| Deck-Building Efficiency | 55 | It is a single-slot archetype tech run at 1 to 3 copies, mildly restrictive to Galaxy-Eyes and Cipher decks (observed: copies per deck avg 1.35, max 3). |
Calculation
Weight profile: Utility default (no clear primary role); single-role, no blend. Intrinsic ≈ 40, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a live Galaxy-Eyes or Cipher Xyz into a monster that survives one destruction by battle or card effect this turn
- Run in 55 of 55 sampled decks with consistent copy counts of 1 to 3, showing it is a practical tech in its homes
- Cheap slot cost for the archetype and redundant copies are workable at 1 to 3
Weaknesses
- Protects only against destruction by battle or card effect, not banish, cost-based removal or other non-destruction removal
- Does nothing without a qualifying Galaxy-Eyes or Cipher Xyz monster on the field
- Builds no board presence and has no observed combo role in the supplied evidence
- Contributes no Level, Rank or attribute as an attached material
Counters / choke points
- Non-destruction removal such as banish or send-to-GY effects, since the text protects only against battle or card-effect destruction (verified text)
- Interaction that removes the Xyz monster before the protection is needed, because the card can only act on a monster already on the field (inferred)
Best use
Single-turn protection for a Galaxy-Eyes or Cipher Xyz monster against destruction. Decks: Galaxy-Eyes, Cipher, Galaxy Photon.
Evidence & gaps
- Verified: Text: target 1 Galaxy-Eyes or Cipher Xyz monster you control, attach this card to it as Xyz material, and it is not destroyed by battle or card effect the next time it would be this turn; Deck sample: 55 decks run it in the main deck, 12 distinct archetypes, copies avg 1.35 max 3; Top partners are Galaxy-Eyes and Cipher Xyz monsters (up to 96.4% co-occurrence)
- Observed: Deck usage concentrated in Cipher (27.3%) and Galaxy Photon (16.4%) and Galaxy-Eyes (12.7%) homes; Gameplay types 4 and 7 account for 96% of the sampled decks
- Inferred: Protection is a one-turn, one-target effect that does not change the board state beyond keeping the monster alive; Its main value is in Galaxy-Eyes and Cipher Xyz lines that already have an Xyz on field
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no searcher or extra access route in evidence, so accessibility is inferred from text






